
BLOCK CHANGE
BLOCK CHANGE is a refined, fast-paced 8x8 grid block puzzle game where matching lines and shapes is just the beginning!
🌟 Features
- Smooth Swipe Controls: Shift entire rows and columns to align blocks horizontally, vertically, or in square clusters.
- 🌈 Rainbow Power-ups**: Earn Rainbows through high-value combo matches (3★: 10x, 4★: 3x, 5★: 1x) and unleash a laser blast to clear out pesky Jokers!
- 👹 Joker Demons**: Strategic hazards that spawn as your stage increases. Push them off or blast them with Rainbows for massive bonus points!
- Dynamic Progression**: Every 10,000 points advances your stage and increases the challenge!
Game Over Rule: If a slide leaves zero possible matches anywhere on the board, the run ends!
| Updated | 4 days ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Apurigura |
| Genre | Puzzle |
| Tags | Casual, grid, html5, mouse, Singleplayer, Touch-Friendly |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



Comments
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Really like the core idea here. Sliding whole rows and columns feels fresh compared with the usual swap-two-tiles match games, and the board reads clearly: four strong colours, big tiles, and the score and next stage target are easy to see at a glance. My first slide made a match and the little +30 pop was satisfying.
One suggestion: twice my run ended straight after a single slide with "No matches possible!", while the board still looked like it had moves left. It might be worth checking that game over test against every possible row and column shift, or offering a Really like the core idea here. Sliding whole rows and columns feels fresh compared with the usual swap-two-tiles match games, and the board reads clearly: four strong colours, big tiles, and the score and next stage target are easy to see at a glance. My first slide made a match and the little +30 pop was satisfying.
One suggestion: twice my run ended straight after a single slide with "No matches possible!", while the board still looked like it had moves left. It might be worth checking that game over test against every possible row and column shift, or offering a hint or a free shuffle before ending the run. A one line note on the start screen about how far a swipe moves a row would also help new players. Nice work, keen to see where the Jokers and Rainbows go.
Thank you so much for the detailed feedback! I'm really glad you enjoyed the core sliding mechanic and the vibrant design. Regarding the game over, you're totally right—if a slide leaves zero possible matches anywhere on the board, the run ends. I've just updated the page description to make this rule clearer! Thanks again for playing and sharing your thoughts!